House Starshine / Builder’s Dispatch

One board.
Two sets of eyes.

Published · ready for shared playtesting

The goblins are organised. Our feedback ought to be, too.

A shared playtest workflow: sign in, pick a feature, try it in game and keep the result.

Games

Hear Finbar, place a wager, and watch the regulars react.

Lantern

Request a tune, visit the hearth, and match the spoken lines to their bubbles.

Town and roads

Try a passage, a shop entrance, a healer or a small slice of life.

Your notes survive the next patch.

The catalogue follows the current published module. Existing passes and reports stay recorded; a changed feature can ask for a retest without erasing what you saw before. If release evidence is incomplete, the board says so instead of pretending every new feature has a finished test.

The paperwork has acquired persistence. The tavern still has drunks.

A green release is still a green release.

Published delivery stays complete. Playtest is an invitation to improve the world, not a condition that keeps every release permanently unfinished. Report submission does not automatically authorise game changes.

This edition illustrates the website workflow. It is not a screenshot of the game or a claim that players have completed these tests.