House Starshine / woodland frontier

The road to Briarhaven.

Briarhaven published: twelve new maps, living ranger town and households, working services and bounded forest ecology. Exact engine checks, independent backup and live health passed. The public atlas is refreshed. Ready for playtest; work paused.

18 of 18 delivery tasks complete. Twelve connected maps; levels5–12. Current allowance floor1%, winddown5%.

BH17 · Done

Curate less-used CEP woodland assets

Checked actual installed models: orchard and birch trees, roots, moss and fallen timber; reference-led sector design.

BH18 · Done

Overhaul the public status map

Clear region groups, searchable destinations and actual travel connections; current live release and telemetry.

BH01 · Done

Recover Briarhaven plan and fix the region contract

Earlier level5–12 hub, Rootward identity,12map graph and exact Stillwater baseline.

BH02 · Done

Build the long approach: road, ford and ridge

Three new challenging travel maps linked physically from Splitmile; readable retreat and roadside life.

BH03 · Done

Compose the Rootward Green town centre

Mercy-scale woodland hub with stalls, gathering green, clear service doors and local craft.

BH04 · Done

Build Hearthbough homes and inhabited outskirts

Orchard ward and four fitted family dwellings with real beds, stoves and tables.

BH05 · Done

Build the ranger lodge and Warden Glades

Ranger guild, practice/rest/mess spaces, safe woodland paths and patrol circuit.

BH06 · Done

Build the Living Tangle and Old Root Den

Deep woodland hunting loop and tougher boss den, levels7–12, distinct sectors and exits.

BH07 · Done

Populate homes, work, meals and inn life

24residents/visitors and4innstaff; owned rest, work, dining and varied social activity.

BH08 · Done

Implement ranger patrol and rest shifts

12named rangers, two shifts, physical routes, equipment, conversations and recovery.

BH09 · Done

Implement predator and prey behaviour

48bounded habitat slots; predators hunt, prey flee; safe settlement boundaries and varied respawns.

BH10 · Done

Add working shops, inn and ranger conversations

Useful supplies and capped+2 gear, food/drink/rest and local ranger guidance.

BH11 · Done

Add the Verdant Hand healer and integration

Working Tyr care, hand/scales and dawn/dusk bell; add region to Tester Compass.

BH12 · Done

Finish situated lights, sound and scene review

Rich forest layers, repeated path lighting, warm occupied spaces and localized sound; representative offline views.

BH13 · Done

Check actual routes and service/life/ecology behaviour

Exact native checks for fitted transitions, patrols/beds, predation/flee/respawn, boss cap and preservation.

BH14 · Done

Verify one independent backup

Production→datedTrueNAS→AI-Core; intermediate size and finalSHA; no routine restore rehearsal.

BH15 · Done

Publish and confirm the loaded release

Single publisher, preserve current player state, exact module identity and advancing healthy heartbeat.

BH16 · Done

Close out with Nightcap and ready-for-playtest notes

Green delivery, focused playtest route, public links verified and continuation paused.

Green delivery means published and ready for playtest. Client appearance and sound remain distinct from native checks.

Progress · Builder’s Dispatch