House Starshine / woodland frontier
The road to Briarhaven.
Briarhaven published: twelve new maps, living ranger town and households, working services and bounded forest ecology. Exact engine checks, independent backup and live health passed. The public atlas is refreshed. Ready for playtest; work paused.
18 of 18 delivery tasks complete. Twelve connected maps; levels5–12. Current allowance floor1%, winddown5%.
BH17 · Done
Curate less-used CEP woodland assets
Checked actual installed models: orchard and birch trees, roots, moss and fallen timber; reference-led sector design.
BH18 · Done
Overhaul the public status map
Clear region groups, searchable destinations and actual travel connections; current live release and telemetry.
BH01 · Done
Recover Briarhaven plan and fix the region contract
Earlier level5–12 hub, Rootward identity,12map graph and exact Stillwater baseline.
BH02 · Done
Build the long approach: road, ford and ridge
Three new challenging travel maps linked physically from Splitmile; readable retreat and roadside life.
BH03 · Done
Compose the Rootward Green town centre
Mercy-scale woodland hub with stalls, gathering green, clear service doors and local craft.
BH04 · Done
Build Hearthbough homes and inhabited outskirts
Orchard ward and four fitted family dwellings with real beds, stoves and tables.
BH05 · Done
Build the ranger lodge and Warden Glades
Ranger guild, practice/rest/mess spaces, safe woodland paths and patrol circuit.
BH06 · Done
Build the Living Tangle and Old Root Den
Deep woodland hunting loop and tougher boss den, levels7–12, distinct sectors and exits.
BH07 · Done
Populate homes, work, meals and inn life
24residents/visitors and4innstaff; owned rest, work, dining and varied social activity.
BH08 · Done
Implement ranger patrol and rest shifts
12named rangers, two shifts, physical routes, equipment, conversations and recovery.
BH09 · Done
Implement predator and prey behaviour
48bounded habitat slots; predators hunt, prey flee; safe settlement boundaries and varied respawns.
BH10 · Done
Add working shops, inn and ranger conversations
Useful supplies and capped+2 gear, food/drink/rest and local ranger guidance.
BH11 · Done
Add the Verdant Hand healer and integration
Working Tyr care, hand/scales and dawn/dusk bell; add region to Tester Compass.
BH12 · Done
Finish situated lights, sound and scene review
Rich forest layers, repeated path lighting, warm occupied spaces and localized sound; representative offline views.
BH13 · Done
Check actual routes and service/life/ecology behaviour
Exact native checks for fitted transitions, patrols/beds, predation/flee/respawn, boss cap and preservation.
BH14 · Done
Verify one independent backup
Production→datedTrueNAS→AI-Core; intermediate size and finalSHA; no routine restore rehearsal.
BH15 · Done
Publish and confirm the loaded release
Single publisher, preserve current player state, exact module identity and advancing healthy heartbeat.
BH16 · Done
Close out with Nightcap and ready-for-playtest notes
Green delivery, focused playtest route, public links verified and continuation paused.
Green delivery means published and ready for playtest. Client appearance and sound remain distinct from native checks.
Progress · Builder’s Dispatch