AsterwynThe tester's companion

Published release / SM27 · 27 September 2026

Simple choices.
Careful bookkeeping.

The forge and Games now need fewer menu steps. Existing voices, characters and client assets are retained.

Published · ready for playtest

Painted journey from a forge and ledger, through an inn with kobold keepers, to a red-and-blue arena
Concept artwork for the field guide · not an in-game screenshot.

Simple Menus published: a real salvage bin and handle, one cost-labelled Craft action, wallet balances first and one Submit at the Games. Ready for playtest; earlier results and notes are preserved.

A real salvage bin

Put in your own unwanted items, retrieve them before the handle, then pull once to consume accepted stacks and credit their existing material yield. Protected or unsupported goods remain recoverable.

One Craft action

Each recipe displays its result, materials and gold. Craft spends once and returns to the recipe list. The Light mace route and all recipe identities use explicit crafting context.

One Submit

Quick and custom rosters are prepared and checked internally, then open the existing ninety-second countdown. Quantity adds directly. Party consent, uneven exhibitions and separate wager confirmations remain.

Focused validation

83 native menu/transaction checks, 23 recovery checks across two isolated server boots, and exact-candidate startup passed. The live release loaded with advancing heartbeats.

Evidence and limits.

One current-state NAS checkpoint and independent AI-Core copy were verified before publication. Current player state and the pinned runtime were preserved. The existing31 HAKs, custom TLK and NWSync manifest are unchanged.

Private NPC fixtures prove the recorded native paths; they do not prove a connected player’s actual save callbacks, inventory window, device layout, lever appearance or heard audio. No client was operated for this release. Ready for playtest is not human acceptance.

Module 747b773327e7e377 · 2026-09-27T05:22:14.262508+00:00.