# Existing-world visual review 54 open areas reviewed in neutral-light offline composition views. Closed Glimmer intentionally excluded from visual rebuilding. Effective appearance rows, custom model resolution and lighting-anchor ownership were checked across55 areas. This is not a full in-client lighting or particle acceptance claim. ## Retained Mercy Square, the rebuilt Court, temple architecture, approved guest chambers, Stillwater, academy/garden, barracks, current Games sightlines, Briarhaven and the Territory War retain their existing layouts. These already have defined uses, sectors and situated light/sound. The retired Lantern Ring remains a legacy exit-only area. No new decoration is placed in battle sightlines. No area is marked player accepted. ## Corrected and enriched - Twelve original homes: remove cyclic glitter. Preserve furnishings and activity-controlled cooking/dining effects. - Public Hall: remove the falling-light curtain; archive cabinetry, returned records, waiting bench and water; paired steady lights. - Hiring House: replace the letter pretending to be a mug, add real supper bowls/jug, armour/spear storage, archive cabinet, fuel and paired corridor lights. - Hearthward: fitted planted containers and everyday supplies around neighbourhood gathering pockets. Woodland growth on paving was rejected during review. - Grain Road: tools, harvest baskets/cart, fuel and sheltered work lights. Remove well glitter. - Burial Ground: low memorial planting, keeper basket and paired route lights; remove an arbitrary intermittent star. - Lantern Path and Returning Light: layered low ferns/moss/mushrooms at existing woodland edges, provisions and quiet local wildlife/water sounds. Approved Tyr focus retained. - Charcoal Track and Redbough: wood, tools, weapon/storage racks and planting around existing working camps. Remove unrelated coloured curtains/tachyon/Gehenna and oven mist substitutes. Native fixtures, meaningful lighting and close fire sounds carry the scene. - Old Service Crypt: remove three alternating light-show emitters; retain its established burial architecture and braziers, add a quiet local wind tone. ## Iteration and limitations An unresolved bread-basket texture was detected before publication; a fully resolved bowl asset replaced it. One bowl initially sat outside its table edge and was fitted back onto the surface after viewing the render. No new asset pack or client download is required. Initial private walking tests passed8routes and stopped short of3existing service waypoints. A separate unmodified-live-baseline control reproduced all3 failures at nearly identical positions: farm distance1.81m, shrine2.97m, hall4.41m. These are pre-existing endpoint/approach limitations, not evidence that the patch blocked a new route. The final geometry fixture uses their observed reachable public approach positions; original gameplay waypoint data remains byte-exact. Both control and initial logs are retained. These3 original exact service endpoints remain a recorded follow-up, not silently declared fixed. Offline renders do not reproduce engine particles, dynamic lighting, runtime visual transforms, sound mixing or living actors. Geometry/collision, resource identity and native movement are separate checks. Actual-client aesthetics remain ready for a targeted playtest.