A town with a pulse
Families cook, share supper and sleep. Half-orc soldiers trade patrol shifts. Apprentices race through the gardens, and the Open Lantern keeps night staff and a late crowd.

A persistent world for Neverwinter Nights: Enhanced Edition
The roads we keep.
01 Beyond the gates
Beneath the walls of House Starshine, the forge is waking, the market is stirring, and someone at the Open Lantern is keeping a seat for you.
Follow those roads far enough and the lamps give way to rival warbands, contested crossings and the deep woods of Briarhaven. A second town waits beneath the boughs, with rangers at its gates and a warm bowl at the Fox and Fern.
Now in playable alpha: 55 connected areas across eight regions. Public opening details will be announced here.

Families cook, share supper and sleep. Half-orc soldiers trade patrol shifts. Apprentices race through the gardens, and the Open Lantern keeps night staff and a late crowd.
Orc and goblin forces raid and regroup across the War Marches. The road to Briarhaven runs from Splitmile Road through Hazel Road, Whitewater Ford and Thornwatch Rise, into ranger country, hunting grounds and Old Root Den.
In Stillwater, a cleric rises to meet the fallen. Resurrection, a prayer before Tyr’s hand, and a portal back to Mercy Square turn the journey home into part of the world.
02 The roads beyond home
From the warmth of Mercy Square to the roots of the Living Tangle: settlements worth returning to, and wild places worth the journey.


03 House Starshine
Jasper Starshine came from lands afar, carrying the memory of Dor Maeglin into Asterwyn. The old stories follow her through the Midlands and the deep roads of Duerra: battles endured, impossible crossings held, people brought home.
Ariel, her sister, walked those roads beside her. Both were human battle clerics of Tyr. Neither walks this world in flesh any longer.
Jasper’s legacy endures in the house she founded; Ariel’s in the stories carried beside it. Their memorial watches over a town where kindness, duty and a little mischief still have a place.
Their story is part of the land.
Yours is still unwritten.
04 A glimpse of Asterwyn

A new chapter is taking shape
The towns, roads and frontier are playable in alpha.
We’re polishing the experience before the public opening.
You’ll need Neverwinter Nights: Enhanced Edition. Joining details will appear here when the gates open. The Glimmer chamber remains closed during this alpha; Stillwater and Tyr’s healers are available.