House Starshine / TP25
Civic Passages
Complete · ready for playtest
Civic Passages published: fourteen free public destinations, occasional resident passage travel, ordinary door handling and bounded recovery from stalled movement. Fourfold Exchange now faces the square; four internal counter-room doors removed. Mercy native appearance correction and Lantern repair retained. Complete and ready for playtest.
Safe destinations and shop access
Done14 civic destinations and separate arrivals; public Exchange approach and 4 internal door leaves removed.
Free menus and resident journeys
DoneFree public travel; occasional passage use by ordinary AL/Briarhaven residents. Guards and visible inn arrivals keep walking; child play is preserved.
Doors and movement recovery
DoneTry ordinary movement and unlocked-door handling first. A stalled leg retries after roughly 18 seconds; bounded recovery follows after roughly 36 seconds, with activity/channel exclusions.
Focused native and resource verification
DoneExact candidate-bound native and static reports passed. An incompatible optional API was avoided; this release uses authored landing points. No local NWN client launch; visual acceptance remains playtest.
Independent backup and publication
DoneProduction → dated TrueNAS copy → independently verified AI-Core storage. Current player state retained; existing 27 HAKs, TLK and manifest unchanged.
Live identity and release boundary
DoneHealthy startup and advancing heartbeat verified for the exact published MOD. Complete; ready for playtest. Further building paused at this release boundary.
Your playtest, still yours.
No local NWN client was launched. Try the passage menu, the shop’s four open counters and the feel of resident journeys; these are targeted observations, not a world-wide acceptance checklist.